Time for a RotR stats update! Once again, all charts are from Thrill-Data
Distribution
There were a couple of days where distribution lasted more than mere seconds, but that seems to have been a fluke rather than a trend. Make sure you are familiar with the process before you arrive at the park! For advice on the process, try this great thread by @bebe80!
Processing Rates
We’ve continued to see a positive trend in BGs called per hour, and therefore total number of BGs called in a day. It started at ~7 BGs/hr in July and is now averaging over 12 in November! A “bad” day is now less than 10 BGs/hr, which has only happened once (11/5) since late October. I assume adding capacity (plexiglass barriers) is part of this but operational efficiency is also important.
Delays
Delays per day and average delay time has remained relatively steady since October but still much improved over July:
| Week | Delays / day | Min / delay | Total downtime |
|---|---|---|---|
| July 15th | 4.4 | 37 | 1150 min |
| Oct 1st | 2.6 | 29 | 530 min |
| Oct 14th | 2.4 | 29 | 500 min |
| Nov 9th | 2.7 | 28 | 525 min |
Downtime
The ride is now running close to 90% of the time most days, with up to 20% downtime on “bad” days, compared to days with over 40% downtime back in July and August. I don’t think we’ll see much more improvement than this until the cleaning cycles are no longer necessary.
In summary, RotR has been operating quite smoothly since mid-September. Hopefully this will continue going forward and perhaps improve or at least have less variability.


